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This section provides an overview of what cocos2d-x is, and why a developer might want to use it. It should also mention any large subjects within cocos2d-x, and link out to the related topics. Since the Documentation for cocos2d-x is new, you may need to create initial versions of those related topics. Installation or Setup(Mac OS X) OVERVIEW cocos2d-x is an open source, cross-platform game engine. It allows developers to code in C, Lua and Javascript deployment into iOS, Android, Windows Phone, Mac OS X, Windows Desktop and Linux.

PREREQUISITES Build Requirements. Mac OS X 10.7+, Xcode 4.6+. Windows 7+, VS 2012+. Ubuntu 12.10+, CMake 2.6+. Python 2.7.5.

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NDK, JDK, ANT (Android development) Runtime Requirements. iOS 5.0+ for iPhone / iPad games. Android 2.3+ for Android games. Windows Phone 8+ for Windows Phone games. OS X v10.6+ for Mac games. Windows 7+ for Windows games Installation Download everything below:.

After downloading everything above,. unzip Cocos2d-x. install the JDK. unzip the Android SDK and NDK to the same root location. (maybe: /AndroidDev). verify that Python 2.7 is installed and is accessible. install Apache Ant and verify that it works.

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Inside your Cocos2d-x directory run: python setup.py caution: You must not use the sign. Use the full path to your home directory.

Otherwise, the scripts will fail due to error path value. Now it will ask for NDKROOT path.

Here, enter the extracted NDK directory path: /android-ndk-r10e. SDKROOT. Here, enter the Android SDK path: /android-sdk-macosx. ANTROOT. Here, enter the Apache ANT bin path: /apache-ant-1.9.6/bin After setting the above environment variables,run: source /.bashprofile Vola, the cocos2d-x has been successfully setup on your system.

Installation or Setup(Windows) OVERVIEW cocos2d-x is an open source, cross-platform game engine. It allows developers to code in C, Lua and Javascript deployment into iOS, Android, Windows Phone, Mac OS X, Windows Desktop and Linux.

PREREQUISITES Build Requirements. Mac OS X 10.7+, Xcode 4.6+. Windows 7+, VS 2012+.

Ubuntu 12.10+, CMake 2.6+. Python 2.7.5. NDK, JDK, ANT (Android development) Runtime Requirements. iOS 5.0+ for iPhone / iPad games. Android 2.3+ for Android games. Windows Phone 8+ for Windows Phone games. OS X v10.6+ for Mac games.

Windows 7+ for Windows games Installation Download everything below:. After downloading everything above,. unzip Cocos2d-x. install the JDK and at the same time create a new variable called: JAVAHOME and give it the path to where you installed the JDK above. unzip the Android SDK and NDK to the same root location.

(maybe: /AndroidDev). install Python and take note of where you placed it.

extract Apache Ant and place the entire folder where you wish to keep it. Take note of where you placed it. add the paths for Apache Ant and Python to your PATH variable. reboot. now, test your environment before continuing. Launch a command prompt and execute: ant python If everything works it is time to run setup.py to configure your Android development environment.

This will set the necessary environment variables needed. If you haven't configured this environment before, you will be prompted to enter paths for variables that are not found. You run setup.py from the directory Cocos2d-x is in.

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Inside your Cocos2d-x directory run: python setup.py caution: You must not use the sign. Use the full path to your home directory. Otherwise, the scripts will fail due to error path value.

Now it will ask for NDKROOT path. Here, enter the extracted NDK directory path: /android-ndk-r10e. SDKROOT. Here, enter the Android SDK path: /android-sdk-macosx. ANTROOT.

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Here, enter the Apache ANT bin path: /apache-ant-1.9.6/bin. Reboot Vola, the cocos2d-x has been successfully setup on your system.

原文链接:在使用Lua写脚本的时候大家都会因为没有代码提示导致敲代码的效率有所下降。笔者今天一直在找Lua的编辑器,最后综合代码提示、纠错、以及界面美观性、可操作性等原因,选择了Sublime Text。 关于编码环境的基本搭建过程,笔者给大家推荐一篇博客:绿色背景内的内容是从该博客中拷贝出来的,为了适应新的版本,笔者做了一些修改,所保留内容均是笔者刚刚测试过的内容。 First: 下载并安装lua5.2.2包下载网址:下载好后,开始如下步骤 1. Usb stick format for mac.